Storage from a UX designer's perspective

Designing interfaces to deal with storage technologies is not only hard, it’s terrifying. This is especially true if you aren’t familiar with the storage technologies involved and have to learn how they work on-the-fly, even if you don’t have easy or any access to work with some of these (typically quite expensive) technologies first-hand. After we redesigned the storage UI for Anaconda around Fedora 12 or so, I gave a short talk at the Linux Plumbers’ Conference in 2010 to share my storage UX ‘war stories.’ We very happily have an interaction design intern, Stephanie Manuel, who will be working on putting together a usability test plan for the new Anaconda UI, courtesy of the the Outreach Program for Women. Since I need to get Stephanie up to speed on how some of the storage technologies Anaconda deals with work, I decided to provide a summary of that Linux Plumbers’ talk to make it a bit easier to access. Storage for Desktop Users So if you’re a general desktop user, there’s a few kinds of storage devices you’re pretty familiar with. Your laptop has a hard drive, perhaps an SSD (solid state disk), you likely have at least a couple …